A narrative-driven 2D psychological experience set inside a middle-class Indian household.

This is not a game about winning.
This is a game about remembering.

You move through a fractured memory—
where conversations repeat,
objects feel wrong,
and reality slowly collapses.

As you interact with the world:

  • Memories begin to contradict each other
  • Emotional pressure reshapes the environment
  • Silence becomes as important as dialogue

What begins as a normal day
turns into something you were never meant to relive.

Core Experience

  • Slow, immersive storytelling
  • Emotion-driven progression (no skill barrier)
  • Reactive sound and environmental distortion
  • A narrative that changes based on perception

What Makes It Different

  • Memory reconstruction as gameplay
  • Psychological state directly affects reality
  • Multiple endings based on understanding—not performance
  • A perspective shift that redefines the entire experience

Themes

  • Middle-class survival pressure
  • Unspoken love in families
  • Grief, denial, and acceptance
  • The cost of holding on

Important Note

This experience is designed to be played with headphones, in a quiet environment.

Take your time.
The game reacts to how you engage with it.

Controls

  • Mouse / Click to interact
  • Click & hold during reconstruction phase

Credits

Game Design & Development: Jaikar Pothula


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